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troangel.c
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C/C++ Source or Header
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2000-04-04
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9KB
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249 lines
/****************************************************************************
Tropical Angel
driver by Phil Stroffolino
****************************************************************************/
#include "driver.h"
#include "sndhrdw/irem.h"
#include "vidhrdw/generic.h"
extern unsigned char *troangel_scroll;
WRITE_HANDLER( troangel_flipscreen_w );
void troangel_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void troangel_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static struct MemoryReadAddress troangel_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x8fff, MRA_RAM },
{ 0x9000, 0x90ff, MRA_RAM },
{ 0xd000, 0xd000, input_port_0_r },
{ 0xd001, 0xd001, input_port_1_r },
{ 0xd002, 0xd002, input_port_2_r },
{ 0xd003, 0xd003, input_port_3_r },
{ 0xd004, 0xd004, input_port_4_r },
{ 0xe000, 0xe7ff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress troangel_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x87ff, videoram_w, &videoram, &videoram_size },
// { 0x8800, 0x8fff, MWA_RAM },
{ 0x9000, 0x91ff, MWA_RAM, &troangel_scroll },
{ 0xc820, 0xc8ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0xd000, 0xd000, irem_sound_cmd_w },
{ 0xd001, 0xd001, troangel_flipscreen_w }, /* + coin counters */
{ 0xe000, 0xe7ff, MWA_RAM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( troangel )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
/* coin input must be active for 19 frames to be consistently recognized */
PORT_BIT_IMPULSE( 0x04, IP_ACTIVE_LOW, IPT_COIN3, 19 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, "Time" )
PORT_DIPSETTING( 0x03, "180 160 140" )
PORT_DIPSETTING( 0x02, "160 140 120" )
PORT_DIPSETTING( 0x01, "140 120 100" )
PORT_DIPSETTING( 0x00, "120 100 100" )
PORT_DIPNAME( 0x04, 0x04, "Crash Loss Time" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x08, 0x08, "Background Sound" )
PORT_DIPSETTING( 0x08, "Boat Motor" )
PORT_DIPSETTING( 0x00, "Music" )
/* TODO: support the different settings which happen in Coin Mode 2 */
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) ) /* mapped on coin mode 1 */
PORT_DIPSETTING( 0xa0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
/* settings 0x10, 0x20, 0x80, 0x90 all give 1 Coin/1 Credit */
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
/* This activates a different coin mode. Look at the dip switch setting schematic */
PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
PORT_DIPSETTING( 0x04, "Mode 1" )
PORT_DIPSETTING( 0x00, "Mode 2" )
/* TODO: the following enables an analog accelerator input read from 0xd003 */
/* however that is the DSW1 input so it must be multiplexed some way */
PORT_DIPNAME( 0x08, 0x08, "Analog Accelarator" )
PORT_DIPSETTING( 0x08, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
/* In stop mode, press 2 to stop and 1 to restart */
PORT_BITX ( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* character size */
1024, /* number of characters */
3, /* bits per pixel */
{ 0, 1024*8*8, 2*1024*8*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* character offset */
};
static struct GfxLayout spritelayout =
{
16,32, /* sprite size */
64, /* number of sprites */
3, /* bits per pixel */
{ 0, 0x4000*8, 2*0x4000*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8,
256*64+0*8, 256*64+1*8, 256*64+2*8, 256*64+3*8, 256*64+4*8, 256*64+5*8, 256*64+6*8, 256*64+7*8,
256*64+8*8, 256*64+9*8, 256*64+10*8, 256*64+11*8, 256*64+12*8, 256*64+13*8, 256*64+14*8, 256*64+15*8 },
32*8 /* character offset */
};
static struct GfxDecodeInfo troangel_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &charlayout, 0, 32 },
{ REGION_GFX2, 0x0000, &spritelayout, 32*8, 32 },
{ REGION_GFX2, 0x1000, &spritelayout, 32*8, 32 },
{ REGION_GFX2, 0x2000, &spritelayout, 32*8, 32 },
{ REGION_GFX2, 0x3000, &spritelayout, 32*8, 32 },
{ -1 } /* end of array */
};
static struct MachineDriver machine_driver_troangel =
{
/* basic machine hardware */
{
{
CPU_Z80,
3000000, /* 3 Mhz ??? */
troangel_readmem,troangel_writemem,
0,0,
interrupt,1
},
IREM_AUDIO_CPU
},
57, 1790, /* accurate frequency, measured on a Moon Patrol board, is 56.75Hz. */
/* the Lode Runner manual (similar but different hardware) */
/* talks about 55Hz and 1790ms vblank duration. */
1, /* cpu slices */
0, /* init machine */
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 1*8, 31*8-1 },
troangel_gfxdecodeinfo,
32*8+16,32*8+32*8,
troangel_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
troangel_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
IREM_AUDIO
}
};
ROM_START( troangel )
ROM_REGION( 0x10000, REGION_CPU1 ) /* main CPU */
ROM_LOAD( "ta-a-3k", 0x0000, 0x2000, 0xf21f8196 )
ROM_LOAD( "ta-a-3m", 0x2000, 0x2000, 0x58801e55 )
ROM_LOAD( "ta-a-3n", 0x4000, 0x2000, 0xde3dea44 )
ROM_LOAD( "ta-a-3q", 0x6000, 0x2000, 0xfff0fc2a )
ROM_REGION( 0x10000 , REGION_CPU2 ) /* sound CPU */
ROM_LOAD( "ta-s-1a", 0xe000, 0x2000, 0x15a83210 )
ROM_REGION( 0x06000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ta-a-3c", 0x00000, 0x2000, 0x7ff5482f ) /* characters */
ROM_LOAD( "ta-a-3d", 0x02000, 0x2000, 0x06eef241 )
ROM_LOAD( "ta-a-3e", 0x04000, 0x2000, 0xe49f7ad8 )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ta-b-5j", 0x00000, 0x2000, 0x86895c0c ) /* sprites */
ROM_LOAD( "ta-b-5h", 0x02000, 0x2000, 0xf8cff29d )
ROM_LOAD( "ta-b-5e", 0x04000, 0x2000, 0x8b21ee9a )
ROM_LOAD( "ta-b-5d", 0x06000, 0x2000, 0xcd473d47 )
ROM_LOAD( "ta-b-5c", 0x08000, 0x2000, 0xc19134c9 )
ROM_LOAD( "ta-b-5a", 0x0a000, 0x2000, 0x0012792a )
ROM_REGION( 0x0320, REGION_PROMS )
ROM_LOAD( "ta-a-5a", 0x0000, 0x0100, 0x01de1167 ) /* chars palette low 4 bits */
ROM_LOAD( "ta-a-5b", 0x0100, 0x0100, 0xefd11d4b ) /* chars palette high 4 bits */
ROM_LOAD( "ta-b-1b", 0x0200, 0x0020, 0xf94911ea ) /* sprites palette */
ROM_LOAD( "ta-b-3d", 0x0220, 0x0100, 0xed3e2aa4 ) /* sprites lookup table */
ROM_END
GAME( 1983, troangel, 0, troangel, troangel, 0, ROT0, "Irem", "Tropical Angel" )